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skyvase.pov
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1995-11-25
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// Persistence Of Vision raytracer version 2.0 sample file.
// By Dan Farmer
// Minneapolis, mn
// skyvase.pov
// Vase made with Hyperboloid and sphere {, sitting on a hexagonal
// marble column. Take note of the color and surface characteristics
// of the gold band around the vase. It seems to be a successful
// combination for gold or brass.
//
// Contains a Disk_Y object which may have changed in shapes.dat
#include "shapes.inc"
#include "shapes2.inc"
#include "colors.inc"
#include "textures.inc"
#declare DMF_Hyperboloid = quadric { /* Like Hyperboloid_Y, but more curvy */
<1.0, -1.0, 1.0>,
<0.0, 0.0, 0.0>,
<0.0, 0.0, 0.0>,
-0.5
}
camera {
location <0.0, 28.0, -200.0>
direction <0.0, 0.0, 2.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0.0, -12.0, 0.0>
}
/* Light behind viewer postion (pseudo-ambient light) */
light_source { <100.0, 500.0, -500.0> colour White }
union {
union {
intersection {
plane { y, 0.7 }
object { DMF_Hyperboloid scale <0.75, 1.25, 0.75> }
object { DMF_Hyperboloid scale <0.70, 1.25, 0.70> inverse }
plane { y, -1.0 inverse }
}
sphere { <0, 0, 0>, 1 scale <1.6, 0.75, 1.6 > translate <0, -1.15, 0> }
scale <20, 25, 20>
pigment {
Bright_Blue_Sky
turbulence 0.3
quick_color Blue
scale <8.0, 4.0, 4.0>
rotate 15*z
}
finish {
ambient 0.1
diffuse 0.75
phong 1
phong_size 100
reflection 0.35
}
}
sphere { /* Gold ridge around sphere portion of vase*/
<0, 0, 0>, 1
scale <1.6, 0.75, 1.6>
translate -7*y
scale <20.5, 4.0, 20.5>
finish { Metal }
pigment { OldGold }
}
bounded_by {
object {
Disk_Y
translate -0.5*y // Remove for new Disk_Y definition
scale <34, 100, 34>
}
}
}
/* Stand for the vase */
object { Hexagon
rotate -90.0*z /* Stand it on end (vertical)*/
rotate -45*y /* Turn it to a pleasing angle */
scale <40, 25, 40>
translate -70*y
pigment {
Sapphire_Agate
quick_color Red
scale 10.0
}
finish {
ambient 0.2
diffuse 0.75
reflection 0.85
}
}
union {
plane { z, 50 rotate -45*y }
plane { z, 50 rotate +45*y }
pigment { DimGray }
finish {
ambient 0.2
diffuse 0.75
reflection 0.5
}
}